Race: Human only
Primary Weapons: Short or Long Bow, Short sword, Dagger
- Note: Rangers prefer the short or long bow over a crossbow, as crossbows are heavy, noisy and slow to reload.
Preferred Armor: Leather, but has been known to wear chain.
Abilities
Agile Fighter (Combat 2) - gain a +1 to defense that applies to when wearing chain or lighter armor.
Alertness (Subterfuge 3) - Ability to detect danger. -1 to be surprised (ie, need a 9 or higher on a surprise roll)
Backstab (subterfuge 1) - This is the same as the common skill, and all normal rules for backstab apply. However, rangers get the bonus for ranged attacks, as well, until the target is aware that it is being fired upon.
Climber - Rangers get a +1 to Climb Walls ability.
Runner - Rangers get a base movements of 1 die higher than Racial movements. This applies only when the ranger is outdoors.
Stalker (Subterfuge 1) Rangers get a +1 to hide in shadows and move silently in outdoor rural settings (ie, not in dungeons or cities).
Survival - The ability to live off the land, hunt and forage. The check may be modified by the GM due to the terrain being either plentiful or harsh.
Track - +1 to any tracking skills made in natural terrain (ie, not towns or cities). This would include caves, but not dungeons or fortresses. GM discretion when it comes to ruins.
Bow Mastery (combat 3) - +1 to attack rolls when using a bow.
Disadvantages
1. Rangers will always roll 1 rank lower for all open locks, pick pockets and listen at door skills. This means that a Ranger can't pick locks until his subterfuge rank is at least robber level.
2. Rangers require an additional 10% experience points to gain a level.

